Bai Yunfei/Equipment Details

This page is for more detailed stats of Bai Yunfei's equipment. For compact stats, visit the Bai Yunfei/Equipment Overview page.

Glacial Pricker (Ch-14)

 * Equipment Grade - Low Human
 * Elemental Affinity: Ice
 * Upgrade level - +10
 * Damage - 237
 * Additional Damage - 128
 * Soul Compatibility: - 13%
 * +10 Additional effect - When thrown, the speed and attack are increased. The multiplier in which it is increased by is determined by the amount of Soulforce. (Cannot exceed three times the normal amount.)

Fire-tipped Spear (Ch-14)

 * Equipment Grade - Low Earth
 * Upgrade level - +10
 * Damage - 586
 * Additional damage - 338
 * +10 Additional Effect: Straight thrusts have a 10% chance of causing an explosion of fire.

Fire-tipped Spear (incomplete-Soulbound Armament) (Ch-83)

 * Equipment Grade - Middle Earth
 * Upgrade level - +11
 * Damage - 859
 * Additional damage - 563
 * +10 Additional effect - When piercing, has a 15% chance of causing a fiery explosion.

Compliant Rope (Ch-123)

 * Equipment Grade - Middle Human
 * Upgrade level - +10
 * Damage - 326
 * Additional damage - 151
 * Additional effect -
 * +10 Additional effect: By consuming additional Soulforce, you may lengthen and shorten the rope and control it at will. The rope may be extended from a fifth of its original length to up to five times its original length. The longer it extends, the weaker it becomes. The shorter it becomes, the stronger it becomes.

Crescent Moon Blades (Ch-177) (Traded with Jing Mingfeng)

 * Equipment Grade: Low Earth
 * Equipment Set: Right
 * Upgrade Level: +10
 * Attack: 630
 * Additional Attack: 332
 * Set Effect 1: Freely manipulate the [Left] piece if within 100 meters.
 * Set Effect 2: If combined with the other piece, increase the equipment grade to Middle Legacy with an attack of 998 and an additional attack of 411.
 * +10 Additional Effect: When attacking, there is a 10% chance to conjure a single blade of wind. If the [Left] and [Right] pieces are together, increase this chance to 15% to summon three wind blades. (If attacking the head, the chance of stunning increases to 5%)

Crescent Moon Blades (Ch-177) (Traded with Jing Mingfeng)

 * Equipment Grade: Low Earth
 * Equipment Set: Left
 * Upgrade Level: +10
 * Attack: 630
 * Additional Attack: 327
 * Set Effect 1: Freely manipulate the [Right] piece if within 100 meters.
 * Set Effect 2: If combined with the other piece, increase the equipment grade to Middle Legacy with an attack of 998 and an additional attack of 411.
 * +10 Additional Effect: When attacking, there is a 10% chance to conjure a single blade of wind. If the [Left] and [Right] pieces are together, increase this chance to 15% to summon three wind blades. (If attacking the head, the chance of stunning increases to 5%)

Ardent Sun Glove (Ch-199)

 * Equipment Grade: Low Heaven
 * Upgrade Level: +10 → +12
 * Attack: 2236
 * Additional Attack: 1060 → 2400
 * Defense: 2580
 * Additional Defense: 1215 → 2600
 * Soul Compatibility: 40%
 * +10 Additional Effect: A fireball can be summoned to shoot down an enemy with power no greater than 50% of the equipment's total attack.
 * +12 Additional Effect: Steal 10 points of the enemy's attributes (Strength, Spirit, Endurance, and Agility) up to 10 minutes. Cannot steal over 50% of the enemy's original attributes.

Fire-tipped Spear (Soulbound Armament) (Ch-202)

 * Equipment Grade - High Earth
 * Elemental Affinity: Fire
 * Upgrade level - +12 → +13
 * Attack - 1380
 * Additional Attack - 1300 → 3200
 * Soul Compatibility: 66% → 88%
 * +10 Additional effect - When thrusting, there is a 20% chance of causing an explosion. The strength of the explosion will be 150% of the weapon's attack. Cooldown of 20 seconds.
 * +12 Additional Effect: Create two Doppelgangers with strength equivalent to 50% of the caster's total strength at the time of casting for a duration of 3 seconds. Cooldown of 1 minute.
 * +13 Additional Effect: Expend half the user's Soulforce to ignore anyone elemental-based defense upon the next strike. Cooldown of 10 minutes.

Normal Mode

 * Equipment Grade: Normal (Regular Mode)
 * Elemental Affinity: Earth
 * Upgrade Level: +13
 * Attack: 9
 * Additional Attack: 132
 * Soul Compatibility: 100%
 * +10 Additional Effect: When attacking, there is a 5% chance to inflict confusion for a maximum of 3 seconds. (If attacking the head, increase this chance to 10%.) Cooldown of 10 seconds.
 * +12 Additional Effect: When attacking, there is a 10% chance to stun the target for a maximum of 5 seconds. (If attacking the head, increase this chance to 20%.) Cooldown of 15 seconds.
 * +13 Additional Effect: When attacking, there is a 50% chance to hurl the target. Cooldown of 3 seconds.

Special Mode

 * Equipment Grade: Mid Earth → Low Heaven (Special Mode)
 * Elemental Affinity: Fire, Earth
 * Upgrade Level: +13
 * Attack: 988 → 2800
 * Additional Attack: 4430 → 6000
 * Soul Compatibility: 100%
 * +10 Additional Effect: When attacking, there is a 10% → 30% chance to activate ‘Constricting Flames’ and inflict a 10% → 30% decrease in mobility for a maximum of ten seconds. Cooldown of 1 minute.
 * +12 Additional Effect: In exchange for Soulforce, summon a shield made of elemental earth. The more Soulforce used, the stronger the shield. The total defense of the shield cannot exceed the attack of the weapon. (Ineffective against mind-based attacks).


 * +13 Additional Effect: In exchange for Soulforce, can expand the weapon and the degree of expansion depends on the amount of Soulforce utilized. The attack will remain the same but can be freely controlled within the sensory range.

Tempest Sword (Ch-289)

 * Equipment Grade: Mid Earth
 * Elemental Affinity: Wind
 * Upgrade Level: +10
 * Attack: 960
 * Additional Attack: 460
 * Equipment Effect: By transmitting Soulforce into this item, flight becomes capable.
 * +10 Additional Effect: By using Soulforce, the speed of flight can be increased by 100% for one minute. Cooldown of 2 minutes.

Desert Eagle: Lightning Eagle (Ch-373)

 * Equipment Grade: Mid Earth
 * Elemental Affinity: Lightning
 * Upgrade Level: +10
 * Attack: 1001
 * Additional Attack: 520
 * Soul Compatibility: 10%
 * +10 Additional Effect: 8% chance to fire a bullet twice as fast and strong.

Desert Eagle: Fire Eagle (Ch-378)

 * Equipment Grade: Mid Earth
 * Elemental Affinity: Fire
 * Upgrade Level: +10
 * Attack: 950
 * Additional Attack: 500
 * Soul Compatibility: 10%
 * +10 Additional Effect: Upon ascertaining a target within a 500-meter radius, the next shot will have the ‘homing’ effect applied to it. Cooldown of five minutes.

Critical Glove (Lifebound Armament) (Ch-539)

 * Equipment Grade: Low Heaven
 * Elemental Affinity: Metal, Fire
 * Upgrade Level: +12 → +13
 * Attack: 2100
 * Defense: 2200
 * Additional Attack: 4100
 * Additional Defense: 4300
 * Soul Compatibility: 85% → 100%
 * Equipment Effect: Increase damage dealt to wood-type or metal-type enemies by 100%.
 * +10 Additional Effect: 30% Chance to deal 3 times damage with the next strike. Cooldown of 1 minute.
 * +12 Additional Effect: Consume Soulforce to grant the ability to deal 4 times damage with the next strike. Cooldown of 5 minutes.
 * +13 Additional Effect: Attacks disregards all fire-type defense.

Devouring Chains (Ch-684)

 * Equipment Grade: Low Heaven
 * Elemental Affinity: Fire, Darkness
 * Upgrade Level: +10 → +11
 * Attack: 2800
 * Additional Attack: 1500 → 1950
 * Soul Compatibility: 35% → 40%
 * Equipment Effect: Drain up to 10 soul points per second of any constricted target (One at the most). (Amount is determinant on the difference in strength between the user and target). Amount of Soulforce drained cannot exceed total Soulforce reserve.
 * +10 Additional Effect: Add an additional target that can be drained. Increase the amount of soul points drained per second to 15. Targets lose additional Soulforce equivalent to 50% of their Soulforce drained when breaking free.

Heaven's Thunder (Soulbound Armament) (Ch-841)

 * Equipment Grade: Low Heaven
 * Elemental Affinity: Lightning, Wind
 * Upgrade Level: +10 → +12
 * Attack: 2400
 * Additional Attack: 1300 → 2200
 * Soul Compatibility: 60% → 75%
 * Equipment Effect 1: Enable the ability of flight by consuming Soulforce.
 * Equipment Effect 2: 30% Chance to drop a bolt of lightning on target when attacking. Lightning bolt has 50% of the equipment's attack. Cooldown of 10 seconds.
 * +10 Additional Effect: Grant mirror image of identical attack power with the next attack in exchange for Soulforce. Cooldown of 1 minute.
 * +12 Additional Effect: Flying speed increases by 100%, Soulforce consumption decreases by 50%

Li Fenghai's Devouring Chains (Ch- 871)
Amount of Soulforce drained cannot exceed total Soulforce reserves.
 * Equipment Grade: Mid Heaven
 * Elemental Affinity: Fire, Darkness
 * Upgrade Level: +10
 * Attack: 3800
 * Additional Attack: 1800
 * Soul Compatibility: 10%
 * Equipment Effect: Drain up to 15 soul points per second of any constricted target (Two at the most. (Amount is determinant on the difference in strength between the user and target)
 * +10 Additional Effect: Drain additional Soulforce until contact is broken. The opponent cannot recover Soulforce for 1 minute after breaking free.

Fire-tipped Spear (Lifebound Armament) (Ch-874)

 * Equipment Grade: Low Heaven
 * Elemental Affinity: Fire
 * Upgrade Level: +13
 * Attack: 2300
 * Additional Attack: 5000
 * Soul Compatibility: 100%
 * +10 Additional Effect: 30% Chance to create an explosion with an attack of 150% of this equipment's attack when stabbing. Cooldown of 10 seconds.
 * +12 Additional Effect: Summon two doppelgangers with strength equivalent to 70% of the user's total strength for up to 3 seconds. Cooldown of 1 minute.
 * +13 Additional Effect: Expend 40% of the user's Soulforce to ignore anyone elemental-based defense upon the next strike. Cooldown of 10 minutes.

Vampiric Demon Edge (Demonic Armament) (Ch-1078)

 * Equipment Grade: High Heaven
 * Elemental Affinity: Darkness
 * Upgrade Level: +11 → +12
 * Attack: 8000
 * Additional Attack: 5200 → 7500
 * Soul Compatibility: 20% → 40%
 * Equipment Effect 1: Absorb the blood of those slain and temporarily gain a 30% increase in attack.
 * +10 Additional Effect: Pay a blood price to increase the power of the user and item.
 * +12 Additional Effect: Heal from all wounds instantaneously. Increase all stats by 300% and dull the sense of pain by 50% for an hour. All damage sustained within that hour will have its severity amplified by 200% afterward. Cooldown of 24 hours.

Heaven's Tears Blood Blade (Soulbound Armament)

 * Equipment Grade: High Heaven
 * Elemental Affinity: Fire, Darkness
 * Upgrade Level: +11
 * Attack: 8000
 * Additional Attack: 5100
 * Soul Compatibility: 60%
 * Equipment Effect 1: Causes continuous blood loss when wound an enemy and double the difficulty to heal the injury.
 * Equipment Effect 2: When stabbing an enemy will cause evil energy to enter into the target body continuously wounding the target, needs to absorb supplement after consumes the evil energy.
 * +10 Additional Effect: When attacking, there is a 30% chance to put the target into a cursed state reducing the target basic stats by 30% for 15 seconds. Cooldown of 30 seconds.

Twin Dragon Demonic Shadow Sword

 * Equipment Grade: High Heaven
 * Elemental Affinity: Metal, Darkness
 * Upgrade Level: +11
 * Attack: 8000
 * Additional Attack: 5300
 * Soul Compatibility: 25%
 * Equipment Effect: When attacking, there is a 40% chance that the target will enter the cursed state reducing the target basic stats by 30% for 20 seconds. Cooldown of 30 seconds.
 * +10 Additional Effect: When attacking, there is a 30% chance of double attack. Cooldown of 10 seconds.

Cataclysmic Seal (Lifebound Armament) (Ch-1261)

 * Equipment Grade: Mid Heaven
 * Elemental Affinity: Fire, Earth
 * Upgrade Level: +14
 * Attack: 5000
 * Additional Attack: 25000
 * Soul Compatibility: 100%
 * Equipment Effect: 5% Chance to inflict Confusion for 3 seconds (10% Chance if the head is struck). 10% Chance to stun the target for 5 seconds (20% Chance if the head is struck).

50% Chance to hurl the target. Effects cannot be stacked. Cooldown of 5 seconds.


 * +10 Additional Effect: When attacking, there is a 30% chance to activate ‘Constricting Flames’ and inflict a 30% decrease in mobility for a maximum of ten seconds.

Cooldown of 1 minute.


 * +12 Additional Effect: In exchange for soulforce, summon a shield made of elemental earth. The more soulforce used, the stronger the shield. The total defense of the shield cannot exceed the attack of the weapon. (Ineffective against mind-based attacks).
 * +13 Additional Effect: Magnify the size of this equipment. Attack remains the same. Can be controlled remotely.
 * +14 Additional Effect: Upon collision with another weapon, there is a chance for this weapon to absorb it and gain one of the effects as a Hidden Effect. Time is required for the other weapon to be fully absorbed, but once absorbed, gain a permanent stat boost in attack proportionate to the other weapon's attack. Up to 3 Hidden Effects can be stored, with the earliest one being overwritten by default. Any Hidden Effect can be removed, but only one Hidden Effect can be in effect at any given time. Cooldown of 1 hour before Hidden Effect can be swapped again. If the weapon is higher in tier than the weapon it is trying to absorb, the chance of success is 50% For each tier greater than this weapon, the rate of success drops by 15%. Weapons tree tiers greater than this one cannot be absorbed. The amount of attack absorbed is dependent on the weapon's grade.  No other weapon can be absorbed until the previous one has been fully absorbed. Hidden Effect: None
 * Upgrade Requirement: 300 Soulpoints

Goldsilk Soul Armor (Ch-24)

 * Equipment Grade - Low Human
 * Upgrade level - +10
 * Defense - 267
 * Additional defense - 139
 * +10 Additional effect - When attacked, it has a 5% chance of increasing defense by 50% for 3 seconds.

Flameblade Bracer (Soulbound Armament) (Ch-81)

 * Equipment Grade - Low Earth
 * Elemental Affinity: Fire
 * Upgrade level - +12
 * Defense - 753
 * Additional defense - 706
 * Soul Compatibility: 60%
 * Additional effect -
 * +10 Additional effect: When blocking attacks, there is a 9% chance of absorbing part of the attack power and converting it into personal attack power, releasing it with your next attack. It can be held for 3 seconds. The amount of converted attack power cannot exceed the defensive strength of this item
 * +12 Additional effect: By voluntarily using up soul points, you can summon a flaming winged dagger. While using it, you will consume soul points. The power is determined by the number of soul points you pay.

Walk-on Strawhat (Ch-168)

 * Equipment Grade - Middle Human
 * Upgrade level - +12
 * Defense - 2
 * Additional defense - 28
 * +10 Additional effect - Weaken presence by 10%.
 * +12 Additional Effect: Weaken presence by 50% when Soulforce is consumed for this skill. (May be combined with the +10 Additional Effect)

Regenerative Soul Armor (Ch-177)

 * Equipment Grade - High Human
 * Upgrade level - +10
 * Defense - 431
 * Additional defense - 225
 * +10 Additional effect - Accelerate the body's recovery rate by 10%.

Return Bracer (Ch-195)

 * Equipment Grade: Middle Earth
 * Upgrade Level: +10
 * Defense: 890
 * Additional Defense: 478
 * +10 Additional Effect: When defending, there is a 15% chance to reflect 30% of the damage done. The amount of damage reflected cannot go above what the equipment can handle and is ineffective against long-range attacks.

Flash Lightning Boots (Ch-374)

 * Equipment Grade: Mid Earth
 * Elemental Affinity: Lightning
 * Upgrade Level: +10
 * Defense: 900
 * Additional Attack: 460
 * Soul Compatibility: 10%
 * +10 Additional Effect: Increase speed by 100% for one second in exchange for Soulforce. Cooldown of 1 second.

Soul Sentinel Scarf (Lifebound Armament) (Ch-510)

 * Equipment Grade: Low Divine
 * Elemental Affinity: Water, Darkness
 * Upgrade Level: +12 → +13
 * Defense: 11000
 * Additional Defense: 10000 → 20000
 * Soul Compatibility: 100%
 * Equipment Effect 1: Decrease damage taken by all spirit-related attacks by 50%.
 * Equipment Effect 2: 200% Increase in healing from damage done to the soul.
 * Equipment Effect 3: 100% Increase in soul stabilization rate.
 * +10 Additional Effect: 30% Chance to completely deflect a spirit-based attack. Cooldown of 10 minutes.
 * +12 Additional Effect: 200% Increase in spirit-based attacks.
 * +13 Additional Effect: Autotrigger when the soul is in a crisis of perishing, immunity to all injury at the soul for 5 seconds. Cooldown of 24 hours.

Metal armor (Ch-584)

 * Equipment Grade: Low Heaven
 * Elemental Affinity: Metal
 * Upgrade Level: +10
 * Defense: 2300
 * Additional Defense: 1100
 * Soul Compatibility: 11%
 * +10 Additional Effect: Consume Soulforce to double this armor's defense 1 minute.

Counter Armor (Lifebound Armament) (Ch-871)

 * Equipment Grade: Mid Heaven
 * Elemental Affinity: Metal, Darkness
 * Upgrade Level: +10 → +11 → +12
 * Defense: 4500 → 5500
 * Additional Defense: 2000 → 2600 → 5000
 * Soul Compatibility: 10% → 18% → 100%
 * Equipment Effect: When an attack is blocked, convert and add the amount blocked to one's defenses for 1 minute. The amount converted is dependent when attacked and can be stacked. When stacked, the next stack cannot exceed 30% of the armor's defenses.
 * +10 Additional Effect: In exchange for Soulforce, creating a devouring whirlpool of darkness that negates any elemental attack directed towards the user. Cooldown of 10 minutes.
 * +12 Additional Effect: Consume Soulforce to rebound an attack, that isn't bigger than twice of this equipment defense, towards the attacker. Cooldown of 30 minutes.

Golden Tile (Given to Tang Xinyun)

 * Equipment Grade: Mid Heaven
 * Elemental Affinity: Metal
 * Upgrade Level: +10
 * Defense: 5000
 * Additional Defense: 2300
 * Soul Compatibility: 10%
 * Equipment Effect: Create a metal-type barrier two-meters large in exchange for Soulforce. Barrier's defense cannot exceed the defensive capabilities of the equipment and cannot defend against spirit-based attacks.
 * +10 Additional Effect: When the barrier is broken, reflect as much attack as the equipment can handle back onto the opponent.

King Entrapping Bell (Soulbound Armament) (Ch-982)

 * Equipment Grade: High Heaven
 * Elemental Affinity: Metal, Darkness
 * Upgrade Level: +12
 * Defense: 7000
 * Additional Defense: 6800
 * Soul Compatibility: 50%
 * Equipment Effect: Drain up to 30 soul points per second of any constricted target. When attacked from within can absorb the damage into defense up to 100% of the Defense value.
 * +10 Additional Effect: If used into oneself, can recover 30 soul points every second. Cooldown of 24 hours.
 * +12 Additional Effect: When this equipment is attacked, can send out a sound wave attack. The attack range depends on the attack power. No attack disparity. Except for the owner of this equipment, all people who are attacked by sound waves will fall into confusion. Cooldown of 20 seconds.

Soul Seeker’s Mirror (Soulbound Armament) (Ch-1339)

 * Equipment Grade: Mid Divine


 * Elemental Affinity: Metal, Illusion
 * Upgrade Level: +12
 * Defense: 25000
 * Additional Defense: 23000
 * Soul Compatibility: 40% → 70%
 * Equipment Effect 1: Cast ‘Dispel’ to unravel any illusion-type attack.Cooldown of 1 hour.
 * Equipment Effect 2: Create a screening dome to hide from any tracking skill.
 * Equipment Effect 3: Track the soul signature regardless of distance. Only two signatures can be registered at once.
 * +10 Additional Effect: When tracking, display a silhouette for 10 seconds. Cooldown of 1 hour.
 * +12 Additional Effect: Shine a light onto a tracked target’s body. 30% Decrease in all attributes for 10 seconds.Cooldown of 1 minute.

Gale Boots

 * Equipment Grade: Mid Heaven
 * Elemental Affinity: Wind
 * Upgrade Level: +12
 * Defense: 5000
 * Additional Defense: 4500
 * Soul Compatibility: 30%
 * Equipment Effect: Movement speed increases by 30%.
 * +10 Additional Effect: Movement speed increases by 50%.
 * +12 Additional Effect: Movement speed increases by 100%.

Interspatial Ring (Ch-7)

 * Equipment Grade - High
 * Upgrade level - +8
 * Additional attribute - Strength +33

Interspacial Ring

 * Equipment Grade - Superior
 * Upgrade level - +10
 * Additional attribute - Spirit +65
 * +10 Additional effect - Spirit recovery increased by 3%.

Violet Soul Ring (Ch-236)

 * Equipment Grade: High Earth
 * Elemental Affinity: Space
 * Upgrade Level: +10 → +12
 * Attribute: +660 Spirit
 * Additional Attribute: +320 →  +600 Spirit
 * Soul Compatibility: 10% → 35%
 * Item Effect: Volume of ring increases to the cumulative sum of all space-related items held within.
 * +10 Additional Effect: Up to 2000 soul points can be stockpiled for later use.
 * +12 Additional Effect: Soulforce stock capacity increases to 20000 soul points.

Yun's Soul Ring (Ch-270) (Given to Tang Xinyun)

 * Equipment Grade: High
 * Elemental Affinity: None
 * Upgrade Level: +13
 * Additional Attribute: +189 Spirit
 * Soul Compatibility: 40%
 * +10 Additional Effect: Increase spirit by 60.
 * +12 Additional Effect: 3% chance of avoiding a spirit-based attack.
 * +13 Additional Effect: Recover 3 soul points every second.

Cultivating Pendant (Ch-280)

 * Equipment Grade: Mid Human
 * Elemental Affinity: Water
 * Upgrade Level: +10
 * Attribute: +160 Spirit
 * Additional Attribute: +88 Spirit
 * +10 Additional Effect: Increase rate of cultivation by 8%.

Detoxifying Earring (Ch-308) (Gifted to Chu Qingxue)

 * Equipment Grade: Mid Human
 * Elemental Affinity: Wood
 * Upgrade Level: +10
 * Attribute: +160 Strength
 * Additional Attribute: +85 Strength
 * +10 Additional Effect: Increase poison resistance by 15%.

Beast Taming Ring (Soulbound Armament) (Ch-406)

 * Unique Equipment
 * Equipment Grade: Mid Earth
 * Elemental Affinity: None
 * Upgrade Level: +10 → +12
 * Pet Loyalty: +50
 * Additional Attribute: +25 → +40 Pet Loyalty
 * Soul Compatibility: 60% → 78%
 * +10 Additional Effect: Gain the ability to control the soul beast wearing this item. The success rate is dependent on the difference in mental strength between user and target.
 * +12 Additional Effect: Can make a controlled soul beast increase its strength by 100% for 1 hour. Cooldown of 24 hours.

Luck Pendant (Soulbound Armament) (Ch-461)

 * Unique Equipment
 * Equipment Grade: Low Heaven
 * Elemental Affinity: None
 * Upgrade Level: +10 → +11 → +13
 * Additional Attribute: Luck +30 → +40 → +120
 * Soul Compatibility: 10% → 60%
 * Equipment Effect: 60% increase in rate of cultivation.
 * +10 Additional Effect: Double the chance of equipment or additional effect activating.
 * +12 Additional Effect: The cooldown of any effect of any piece of equipment can be zeroed. Cooldown 1 hour.
 * +13 Additional Effect: Increase cultivation rate by 300%.

Charm Bracelet (Soulbound Armament) (Ch-484)

 * Unique Equipment
 * Equipment Grade: High Earth
 * Elemental Affinity: Illusion, Fire
 * Upgrade Level: +10 → +12
 * Attribute: +800 Spirit
 * Additional Attribute: +25 → +50 Charm
 * Soul Compatibility: 25% → 50%
 * Equipment Effect: Reduce damage taken by illusions by 40%.
 * +10 Additional Effect: Consume Soulforce to establish a mental link with anyone within a kilometer.
 * +12 Additional Effect: Complete immunity against illusion attacks, if put under an illusion technique will eradicate it immediately. Cooldown of 1 hour.

Revealer Ring (Ch-872)

 * Equipment Grade: High Earth
 * Elemental Affinity: Darkness
 * Upgrade Level: +10 → +12
 * Attribute: +800 Spirit
 * Additional Attribute: +400 Spirit → +700
 * Soul Compatibility: 10% → 30%
 * Equipment Effect: Increase perception by 10%
 * +10 Additional Effect: Reveal anything hidden within a kilometer for 10 seconds in exchange for 5% of current Soulforce reserves. Can increase range of perimeter by 100 meters in exchange for 1% of Soulforce. Cooldown of 1 minute.
 * +12 Additional Effect: Enter a 'Hidden' status. Any movement will cancel out this status. Cooldown of 1 hour.

Vitality Bracelet (Ch-872)

 * Equipment Grade: Mid Earth
 * Elemental Affinity: Wood
 * Upgrade Level: +10 → +12
 * Attribute: +450 Strength
 * Additional Attribute: +220 → +450 Strength
 * Soul Compatibility: 10% → 30%
 * Equipment Effect: Increase healing rate by 15%
 * +10 Additional Effect: Increase healing rate by 10% for every time 10% of vitality is lost. When the user is in a near-death state (Under 10% vitality), increase healing rate by 200%.
 * +12 Additional Effect: Increase healing rate by 100%.

Upgrade Stone (Ch-179)

 * Equipment Grade: High Human (Unique)
 * Special Effect 1: Increase the chance of success by 100% when upgrading. Cannot be stacked with the effect of another item.
 * Special Effect 2: Increase the chance of success when crafting by 50%. Cannot be stacked with the effect of another item.
 * Cannot be upgraded.

Crafting Cauldron (Ch-215) blown up in Ch-221

 * Equipement Grade: Low Earth (Unique)
 * Upgrade Level: +1

Lightning fire Cauldron (Ch-235) (Destroyed)

 * Equipment Grade: Low Heaven
 * Elemental Affinity: Fire, Lightning
 * Upgrade Level: +10
 * Soul Compatibility: 13%
 * Special Effect 1: Increase the chance of success when crafting by 300%
 * Special Effect 2: 15% chance to add lightning affinity to an item when crafting.
 * +10 Additional Effect: 10% chance to boost the overall stats of equipment by 20% when crafting.

Upgrade Stone (Ch-350)

 * Unique Equipment
 * Equipmentt Grade: High Earth
 * Elementall Affinity: None
 * Upgradee Level: +10
 * Speciall Effect 1: Increase the chance of success when upgrading by 700%. Effect cannot be stacked with the effect of another item.
 * Speciall Effect 2: Increase the chance of success when crafting by 500%. Effect cannot be stacked with the effect of another item.
 * Cannott be upgraded.

Guaranteed Upgrade Stones (Ch-458)

 * Unique Equipment
 * Equipment Grade: High Earth/Low Heaven/Mid Heaven
 * Elemental Affinity: None
 * Equipment Effect 1: Allow the successful upgrade of any equipment +10/+12/+13 and under once.
 * Equipment Effect 2: Increase the tier of equipment when crafting by one (High Earth/Low Heaven/Mid Heaven tier being the highest).
 * Cannot be upgraded

Illusion Stone (Ch-517)

 * Equipment Grade: High Earth
 * Upgrade Level: +10
 * Additional Attribute: Increase range of illusions by 30%.
 * Soul Compatibility: 10%
 * Equipment Effect: Create an illusion a hundred meters in radius at largest. Effects become stronger the smaller in the area it is. The effect can be stacked.
 * +10 Additional Effect: Increase strength of illusions by 50%.

Core Stone (CH-807) (Lifebound Armament)

 * Equipment Grade: Mid Divine
 * Elemental Affinity:Space, Earth
 * Upgrade Level: +10 → +12
 * Equipment Effect 1: Create a pocket world a thousand kilometers in diameter identical to the real world. Can freely manipulate the Laws of the pocket world.
 * Equipment Effect 2: Gain ability to sense spatial energy within fifty kilometers.
 * Equipment Effect 3: Gain ability to teleport anywhere within a perimeter of fifty kilomters: Can teleport instantly if within a single kilometer. Charge up period of 1 second if distance is less than 5 kilometers. Charge up period of 2 seconds if distance is less than 25 kilometers. Charge up period of 3 seconds if distance is greater than 25 kilometers. Cannot teleport if the surrounding spatial energy is disturbed. Cooldown of 3 seconds.
 * Additional Attribute: Amplify Equipment Effect 1 by 15%, Equipment Effect 2 by 10%, and Equipment Effect 3 by 10%.
 * Soul Compatibility: 100%
 * +10 Additional Effect: Consume soulforce to send any target within ten meters into a sealed dimension for two seconds. Target cannot attack and cannot be attacked. Target maintains original visibility. Cooldown of 1 minute.
 * +12 Additional Effect: Consume soulforce to increase the world elemental energy activity by 100% within the sensory range. Range size can be contolled.

Soul Sealer (Lifebound Armament) (CH-999)

 * Equipment Grade: Mid Divine
 * Elemental Affinity: None
 * Up­grade Level: + +10 → +13
 * Soul Compatibility: 100%
 * Equipment Effect 1: 100% increase in soul damage recovery speed.
 * Equipment Effect 2: Can activate the halo effect on own ini­tia­tive, the unit soulforce recovery speed within 100 meters increases by 100%, and other effects cannot be used when the halo is active.
 * Equipment Effect 3: Seals a target soul and blocks all its soul activities.
 * Additional Attribute: Amplify Equipment Effect 1 and Equipment Effect 2 by 20%.
 * +10 Additional Effect: Consume soulforce to condense a spirit defense barrier, immuty to all spirit-type attacks for 5 seconds. Cooldown of 24 hours.
 * +12 Additional Effect: Wthin the scope of perception, the basic attribute status of all friendly units is increased by 20%, the basic attribute status of all enemy units is reduced by 10%, and the identity of the enemy and friends is recognized by the user. If not recognized, it is not affected. Duration of 1 hour. Cooldown of 24 hours.
 * +13 Additional Effect: When triggering on own initiative can return the state of the target soul to ten seconds ago, autotrigger when own soul in in danger of perishing, and isn't coolingdown. Cooldown of 24 hours.

Dualflame Cauldron (Soulbound Armament) (Ch-1164)

 * Equipment Grade: High Heaven
 * Elemental Affinity: Fire
 * Upgrade Level: +11
 * Soul Compatibility: 60%
 * Equipement Effect 1: Chances of success when crafting multiplied by 10.
 * Equipement Effect 2: Substantially increase the soul compatibility of any crafted soul armament.
 * Equipement Effect 3: 30% Chance to add a fire affinity to an equipment when crafting.
 * Equipement Effect 4: 5% Chance to apply the Law of Fire to a heaven-tier equipment.
 * +10 Additional Effect: 30% Chance to be refunded all materials used if crafting failed.
 * +12 Additional Effect: 20% Chance to increase the tier of a soul armament by one when crafting.

Lightning Bolt Dagger (Ch-326)

 * Equipment Grade: Mid Human
 * Elemental Affinity: Thunder
 * Upgrade Level: +10
 * Attack: 360
 * Additional Attack: 170
 * Soul Compatibility: 10%
 * +10 Additional Effect: Upon hitting the target, there is a 50% chance to paralyze them for 2 seconds. During this time, attack and movement speed decreases by 10% and reaction speed decreases by 5%.

Flickering Dagger (Ch-451)

 * Equipment Grade: Mid Earth
 * Elemental Affinity: Wind
 * Upgrade Level: +10
 * Attack: 880
 * Additional Attack: 400
 * Soul Compatibility: 11%
 * +10 Additional Effect: 60% increase in piercing strength.

Voidsplitter (Soulbound Armament) (Ch-1131)

 * Equipment Grade: High Heaven
 * Elemental Affinity: Space, Metal
 * Upgrade Level: +10 → +12
 * Attack: 6200
 * Additional Attack: 3000 → 6000
 * Soul Compatibility: 30% → 60%
 * Equipment Effect: Capable of warp travel when thrown. The distance warped is dependent on soulforce given.
 * +10 Additional Effect: 50% Chance of doubling penetrative power when obstructed by a physical defense. Cooldown of 1 minute.
 * +12 Additional Effect: Activate Voidsplitter on contact. Disintegrate everything within 3 inches of the dagger. Cooldown 1 hour.